Monday, April 25, 2016

"Agents of Change", a Baroque Space Opera Campaign

I recently started a Baroque Space Opera campaign with my gaming group. We decided on an "Agents of Change" story (from the Running the Game chapter) and proceeded with character creation. Creating characters was a lot of fun for everyone, and this is what we came out.

The group are individuals who are tied together by their want to change things. The Tyrantine Dominion must change, or fall. The current regime cannot continue due to it's oppressiveness. The Tyrant Sun is truly a tyrant who must fall.

Iblis Jinn

Iblis Jinn is a 4,000 year old Amarenthine who was granted the Gift of Immortality by the Tyrant for his great advances in bio-technosophy that is used in terraforming. The Jinn Syndicate is solely controlled by Iblis and it develops many technologies that are used on many planets from quick-growing micro-plankton that transforms the atmosphere, to bio-scuba suits that envelop the wearer and act as a breathing and protective suit deep underwater. The Jinn Syndicate has recently began experimenting with bio-ships, and The Cimarron is the first such vessel, with many such bio-enhancements. Iblis enjoys a great party, as often as possible, which he often hosts aboard his personal voidship, The Cimarron. He is well known in Pharisto circles for his vast wealth and extravagant parties.
A stain on Iblis' legacy is the planet Cauldron. He was overseeing its terraforming when things went awry and the experimental bio-technology the Jinn Syndiate produced went rogue and released into Cauldron's atmosphere uncontrolled amounts of carbon dioxide. Shortly after, the run-away greenhouse effect turned the atmosphere turbulent and corrosive. Iblis regrets this stain on his long and glorious history.
High Concept: Amarenthine Elevationist of House Mar-Duk
Trouble: The Shame of Cauldron
Driving Goal: Love and Life 
Aspect: Never Says No to a Party
Aspect: I have More Bio-technology Than You Can Imagine

Great (+4): Resources
Good (+3): Empathy, Presence
Fair (+3): Technosophy, Influence, Shoot
Average (+1): Pilot, Drive, Science, Stealth

  • Jinn Syndicate Overseer
  • Awakened Prana
  • Gift of Immortality
Refresh: 3
Equipment (Non-Beneficial): Shimmering Veil, Projector

Physical: [1][2]
Mental: [1][2]
Wealth: [1][2][3][4]


Motezart is a secretive Transmuter who is obsessed with finding a way to end the Tyrant's immortality through his Revenants. Motezart seeks to uncover the secrets of self-replicating Dust, and find a way to combine it with Iblis' bio-technology to locate and destroy the samples of the Tyrant's cells, held in secret by the Genesis Adepts. Motezart also seeks to gain allies and resources to aid him in his task. He seeks any and all advantages against the Tyrant, in secret, of course!
High Concept: Transmuter Seeking to Transmute the System
Trouble: Challenge the Status Quo
Driving Goal: Permanent Death of the Tyrant
Aspect: Secrets Need Discovering
Aspect: Tech as Strategy

Great (+4): Technosophy
Good (+3): Investigate, Will
Fair (+2): Science, Lore, Deceive
Average (+1): Knack, Influence, Empathy, Presence

  • Essence of Dust (Invocation)
  • Transmuter Robes (p. 341)
  • Artifice Maker (p. 323)
Refresh: 3
Equipment (Non-Beneficial): Projector

Physical: [1][2]
Mental: [1][2][3][4]
Wealth: [1][2]


Nazith is a Mirror Man who was once gifted to Iblis Jinn during one of his parties. Nazith is a loyal servant of Iblis and Iblis has used him on many occasions to impersonate Iblis, when the threat of danger has lurked. Nazith serves as Iblis' chief infiltrator and has used his shape-shifting abilities to infiltrate rivals and to spy on enemies. 
High Concept: Mirror Man Infiltration Agent of Iblis
Trouble: Obsessive Compulsive 
Driving Goal: To Serve My Lord
Aspect: Reader of Body Language
Aspect: <not yet chosen>

Great (+4): Deceive
Good (+3): Strength, Presence
Fair (+2): Empathy, Physique, Fight
Average (+1): Survival, Shoot, Knack, Investigate

  • Freakish Reflection
  • Manipulator
  • Martial Arts: Mirror Man (use Deceive in place of Fight until first stress taken)
Refresh: 3
Equipment (Non-Beneficial): Mirror Man Mask, Knife, Projector

Physical: [1][2][3]
Mental: [1][2]
Wealth: [1][2]

Daan "Kai"

Daan, also known as "Kai" is a Remnant who was awakened on a drifting troop transport from the time of the First Nihilim Invasions. by the Elevated from a mining colony on a minor resource extraction operation on an unnamed planet. Daan joined the colony and for the first time in his life since the change to a Remnant many millennia. Life was good, until the Dominion Fleet arrived on rumours that the Arch Heretic Nemesis was active within the colony. The fleet, under the orders of the Amarenthine Brogar ordered the utter annihilation of the colony. Daan survived because he was in the mines when the bombardment began. He dug himself out of the mines and swore revenge on Brogar. His signal was picked up by The Cimarron and he was picked up. Finding common cause with Iblis, he now travels with the Amarenthine, hoping one day, he will have a chance to exact revenge on Brogar.
High Concept: Remnant Seeking Revenge
Trouble: Consumed With Guilt to Protect Innocents
Driving Goal: Revenge on Brogar
Aspect: Slowly Failing Systems
Aspect: Will Go to any Lengths to Win

Great (+4): Shoot
Good (+3): Physique, Fight
Fair (+2): Stealth, Tactics, Technosophy
Average (+1): Provoke, Pilot, Delve, Investigate

Quick on the Draw
Shield Practice

Refresh: 3
Equipment (Non-Beneficial): Personal Shunt, Projector, Sword, Throwing Knife

Physical: [1][2][3][4]
Mental: [1][2]
Wealth: [1][2]

The Cimarron

The Cimarron is the flagship of the Jinn Syndicate and personal barge of the Amarenthine Iblis Jinn. The vessel hosts the famous Gardens of Jinn, which are known for their splendour, beauty, as well as rare and unique species of plant developed by the Syndicate. The vessel also serves as a first-class mobile laboratory for the Jinn Syndicate. The voidship carries many marines to provide security and the Ophanim of the ship is Ezeekiel who is loyal to Iblis through multiple generations of captains.
Aspect: The Gardens of Jinn
Aspect: Bio-Engineering Facility
Aspect: Well-Travelled

Hull: Large (4)
Crew/Passengers: 100/500
Holds Capacity: 8

Weapons: Fair (+2)
Structure: Good (+3)
Systems: Good (+3)
Navigation: Average (+1)
Sensors: Fair (+2)
Stealth: Mediocre (+0)
Holds: Fair (+2)
Boarding: Good (+3)

  • Lightracer
  • Psyberbrain Intelligence
    • Name: She
    • Aspects: Motherly, Independent Streak, She's Talked to Everyone
  • History
  • Medical Bay
Refresh: 3

Structural: [1][2][3][4]
Systems: [1][2][3][4]
Marines: [1][2][3][4]
Consequences: Mild, Moderate

I won't go into the details of the current adventure because I am likely to publish it at a later date. Needless to say, the characters are already in a heap of trouble!