Roll for Critical
RPGs and gaming...because the internet needs more opinions.
Friday, November 8, 2013
Mind Maps For Fun and Plot
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Every GM in the history of the hobby has struggled with how to best keep notes and design a game session. About two years back I started p...
Monday, October 14, 2013
Fate of Starship Battles
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My first serious Fate Core hack was an attempt at the creation of starship combat rules which could be used stand-alone and as part of rolep...
Tuesday, October 8, 2013
Futurama Characters, Fate Style!
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My gaming group got together last night with the express purpose of turning the characters of Futurama into Fate characters for a one-shot a...
Friday, September 6, 2013
RPG Tokens
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I've been using tokens in my RPGs for a while now. We are currently using tokens for Moxie in Eclipse Phase. This entry is about some ea...
Weapons and Armour in Fate
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There's been a lot written and discussed about how to best handle weapons and armour in Fate. This appears to be a very common topic whi...
2 comments:
Monday, August 5, 2013
Fate Psychic Powers
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The space opera setting I am creating has psychics. The Fate Toolkit provides some really good takes on handling magic and psychic abilities...
18 comments:
Saturday, August 3, 2013
Fate Skills (and Fields)
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The setting and game system I am creating also happens to be based on the Fate Core system. Having already touted that Fate is amazingballs...
3 comments:
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